Expertologist.

Life With Wii Fit

So this Wii Fit thing. What’s that all about then?

I picked one up from the Nintendo World store in Rockefeller Center on launch day, and after using it nine of the nearly fourteen days since bringing it home (four days missed due to being lazy, one to pulling some part of my foot out of whack in a Speed Racer-related incident), I think I have enough experience with the thing to talk about it with some sort of authority. While this might not necessarily be true, the dull, persistent ache in my legs feels that way, and who am I to argue?

First thoughts upon setting up the Balance Board and dropping the game disc into my Wii? It’s a very strange thing to be called fat by a videogame. I’m not nearly so self-deluding as to claim I’m not overweight, but until stepping on the Balance Board and having it work out my BMI, I had no idea just how overweight I was (not entirely surprising, as the last time I saw a scale was over a year ago). It was an extremely sobering moment, and more than a little disheartening. Had the arrow racing up the meter as it calculated my weight gone up just a hair more into the next color, I would have been tempted to throw the thing back in its box and give up. Game designers always talk about wanting to create games that make the player cry, but only Nintendo could come up with one capable of being seriously depressing.

The opening selection of exercises and activities offer a nice sample of what you’ll be doing with the system, giving you a handful of yoga, strength training, aerobics, and balancing activities to try. As you go through them, the game keeps track of how much time you spend exercising (actually exercising, that is – time spent navigating through the menus isn’t counted), unlocking new activities or more reps of existing ones as you go. It’s classic Nintendo, with exercises unlocking quickly at the beginning to reel you in and then coming farther and farther between to string you along. I’ve unlocked at least one new thing every day so far, though, which is a nice reward and enticement to keep going on.

And there’s the key word, for those playing along at home: Wii Fit’s greatest success, at least for me, is the way it makes exercise into a game. While nobody’s going to claim that going through a bunch of yoga poses each day is akin to collecting stars in Mario Galaxy, the over-arching metagame at work in Wii Fit is quite similar. The more you use the system, the more new things you unlock and earn. Stay consistent by working out every day, and you earn more little unlockables for your efforts. Each activity comes complete with a scoreboard, allowing you to compare today’s efforts against your past scores and anybody else using the system. Nintendo have long since mastered the “just one more level” hook, using it in pretty much all their games to entice god knows how many all night play sessions from players. Wii Fit is no exception, using the impressive tech of the Balance Board and a variety of different ways of marking personal progression to show you the sort of subtle, almost imperceptible progress you’ll start making after just a few days of exercise. For somebody like me, with a long running aversion to working out and a penchant for getting frustrated first and asking questions later, it’s just what I need to keep coming back each morning.

I’m currently spending about forty-five minutes with Wii Fit each morning, which is just enough time to run through a dozen or so yoga and strength exercises before going on a twelve-minute run (I could and probably will do a entirely separate post on the running side of Wii Fit later). This week I’m going to try shaking things up by alternating exercises every other day – maybe yoga and strength training one day, and one of the longer running programs the next. We’ll see what works. In the meantime, the important thing is I want to keep coming back each morning. While there’s no telling what other developers will do with it, Nintendo have crafted a nearly perfect tool with Wii Fit and the Balance Board, providing not only an introduction to basic fitness practices but just the right amount of encouragement to stick with it. Part of me might miss being able to look at a meal without wondering what it will do to my Fitness Age the next morning, but I’m convinced it’ll be worth it in the long run.

Monday Games: RUN.

Dino Run from the always fun kids over at Pixel Jam tics pretty much all the boxes necessary for a Flash game to find a special place in my heart: It’s simple to play, yet difficult to master, contains adorable pixelated creatures that manage to convey deep emotion despite the four colored blocks making up their eyes, and it includes dinosaurs. Happily, Dino Run is also the sort of guest that knows it’s always polite to bring something to the party - in this case, a new check box for any game looking to capture my fickle and whimsical affections in the future: it’s about the end of the world.

Well, the end of *a* world, at least. At the start of Dino Run, your character’s plans for an idle day lounging around the nest looking at some eggs are rudely interrupted by a meteor crashing in the distance and the end of 99% of all life on the planet suddenly bearing down from the left. Seeing as how you’re a small, bipedal dinosaur rather than Bruce Willis, your only hope for survival is to leg it in the opposite direction. While not the deepest of stories, it certainly provides the necessary motivation to send you tearing across the landscape in hopes of outrunning the wall of burning earth bearing down on you.

Of course, not all your dino-chums are so lucky. Along the way you’ll run into creatures great and small, some of which are small enough to be gobbled up (earning you points to be used later for upgrading your little dino - y’know, obviously) while others, like the lumbering stegosauruses, will need to be lept over or sort of climbed. There’s also petrodactyls flying in the background, happily flitting ahead of the wall of death bearing down from stage left while ignoring your plight on the ground. This only confirms what archaeologists already suspected - petrodactyls were the pricks of the prehistoric world, and nobody was sad to see them go.

What else? There’s eggs to gather along the way, either to be scooped up off the ground or snatched out of trees through sudden, frantic jumps. Your momentum, that thing keeping you alive while the rest of the world around you gets smashed to little bits by meteor chunks, can turn against you in a flash, with a mis-timed jump carrying you just far enough to bounce off a cliff instead of landing on it or sending you flying over eggs or critters you meant to eat. It’s light and fun, full of little surprises and more than a little sweet, and even comes with a multiplayer mode to see who among your group of friends is fit to survive the coming destruction of the Earth. Between this, Velociraptor Safari, and the forthcoming Jetpack Brontosaurus, PC gaming (this one is browser-based, by the way, and can be played on whatever) seems to be having a little dinosaur renaissance. Is there any better kind?

Signs Of Life

Despite proving utterly incapable of posting here in the last couple of weeks (or doing much of anything else besides working and working through <em>GTA IV</em> - more on that later), I’ve managed to cobble together a few words for the Powerhead Games blog on the Mixed CD Swap I arranged. Sure, the actual swapping went down nearly two weeks ago, but better late than never, yeah?

You can find the post here, if you’re so inclined. Stuff will actually happen here in the next little bit, honest - just as soon as I work out how much of my morning to spend Wii Fit-ing verus how much to spend trying to be clever, we should be good to go.

Comics Are Expensive: Invincible Iron Man

New Comics Are Expensive up at Occasional Superheroine, this week discussing the first issue of the rather fun Invincible Iron Man. Good times are but a click away.

Monday Games: The Daring Adventures of Blood Boy

And Monday Games returns. Sort of. This week’s installment is a bit shorter than normal, due to nature and its horrible, horrible pollen doing its level best to kill me. The game, Fantastic Blood boy!, also just appeared on Rock, Paper, Shotgun last Friday, which only adds to the hobbled nature of this post. As regular readers are probably aware, I try to wait at least two weeks before outright stealing from RPS. Blame it on the never-ending sinus troubles and burning eyes that have made up my weekend.

But enough about allergies, as much more of this talk will see me turning into Warren Ellis. Fantastic Blood Boy! is a late entry in The Independent Gaming Source’s most recent contest calling for people to create games to fit a randomly assembled name. I don’t know what won the contest, as that would require a level of investigation I’m not quite capable of at the moment, but it’s hard to imagine anything that could top Fantastic Blood Boy had it been entered before the deadline. And it’s not just the wonderful name - FBB manages to bring the sort of new idea to the table that feels so familiar and obvious when first encountered you’ll spend the next hour or so after playing trying to remember where you’ve seen it before.

Playing Fantastic Blood Boy is simple enough - the eponymous main character, controlled by you, is invulnerable. The crystal linked to you by a dotted white line is not. As the game progresses, more and more of the identical sockpuppet enemies will spawn and try to destroy the crystal. Touching the crystal sends it flying away to safety, while leaving it alone (and, of course, exposed) causes it to create platforms and weapons to help you destroy the sockpuppets and earn points. Befitting a high-score hunt of this type, the longer things go on, the more they hectic they get, with more enemies and more crystals to watch over filling the screen.

And that’s it, really. It’s yet another game about how long you can last before dying, but the tricks it manages along the way are (as far as I know) unique and remarkably innovative, reaching past the usual “new-idea-for-the-sake-of-having-one” to create an experience that stands apart. You can’t be hurt, therefore you don’t matter. All that’s important is the crystal, and who reaches it first. It’s a shame Fantastic Blood Boy! wasn’t finished in time for the contest, but really, I’m just happy it was finished at all.

My Work Has A Blog

And possibly a flavor. Check out the blog at Powerheadgames.com for occasional updates from our midtown Chelsea-based headquarters.

And yes, Formal Fridays. It is my gift to this world.

Comics Are Expensive: The Damned & Scarlet Traces

New Comics Are Expensive is up at Occasional Superheroine, this time talking up the first issue of the new limited series from Oni’s demon-y Noir The Damned and the first book of Dark Horse’s Scarlet Traces, a sequel of sorts to H.G. Wells’ War of The Worlds. Good times abound.

Now On The LJ

Thanks to the wonders of Wordpress plugins, everything posted here will also be sent to my poor unused LiveJournal (found here). If you have one of the things, drop me a friending or whatever it is you kids do.

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Testing a thing.

After Comic Con: In Which We Learn To Live With Ourselves Again

Last weekend’s New York Comic Con was my first big convention thing (a visit to MoCCA shortly after moving here hardly compares), and all things considered I don’t think I could have asked for a nicer introduction the particular brand of insanity these things become the focal point for. The Girlfriend and I went all of Saturday and most of Sunday, a move that, while leaving us spent and exhausted by the end, gave us a chance to get in a few panels and make several laps of the convention floor. Highlights include:

    - Michael Hogan, him what plays Colonel Tigh on Battlestar Galactica, referring to Edward James Olmos as “Eddie” throughout a sort of good, sort of not so good panel full of horrible fans and an idiot moderator.

    - The incredible Venture Bros. panel, which involved a preview of the new season and a mention of the game I designed for the show that was killed when Adult Swim made the jump from show-based games to original ones.

    - Regularly running into friends and adding them to our party. To survive Comic Con, you need a posse.

    - POCKET NINJA.

    - Being introduced to Chaotic, a newish and intriguing new card game from 4Kids that is apparently quietly taking the world by storm. Between this and what I’ve heard about the new World of Warcraft CCG, it looks like card games are having a rush of new blood in much the same style as videogames - the people working on these things are the same kids that grew up playing Magic: The Gathering, and the designs of both Chaos and WoW contain reactions against the less popular aspects of the seminal card game. Chaos is faster, for instance, throwing the player into the the thick of things from the word go, while WoW is highly tuned to stave off the horrors of mana burn and other nagging problems WoTC can’t seem to iron out of their game. It’ll be interesting to see this trend continue.

    - Doing the business card swap with a bunch of people behind Chaotic, and getting loads of booster packs for free. A mutual beneficial deal to be sure, as the next day I went back and bought two starter sets. I am doomed.

    - POCKET NINJA.

    - Picking up a fantastic page of original High Moon art from Steve Ellis (it’s page 33), as well as sketches from Kyle and Lily Baker. Also a couple of truly ace robots from artist
    Jason May.
    Our walls are better than your walls.

    - Filling up on enough Comics Are Expensive fodder to last me a few weeks at least.

    - Filling my bag with enough miniature wine bottles to last me an hour or two at least.

    - Realizing I didn’t really care about and of Marvel or DC’s events or booths, and instead throwing all my money for new books at at Dark Horse, Tokyo Pop, and Comics Bakery. Comics Bakery even gave me a squid pin. Pay attention, Big Two: The way to my heart is tentacled and lurks in the deep.

So a good show all around, and I’m very much looking forward to next year. There’s something that makes me very happy about people being able to freely enjoy the things they love, and while there’s inevitably a fat guy running an X-Wing guy down demanding “A PHOTO WITH A PILOT OF THE REPUBLIC!”, it’s the sort of thing I wouldn’t mind tapping into again. We didn’t make it to any of the videogame panels, including the one with my boss sparking a feeding frenzy by mentioning we’re hiring, but there’s always next time. Oh, how there is always next time.