Me & 411mania.com Sitting In A Tree, T-A-L-K-I-N-G

Alexandra Pusateri, games reviewer and columnist (and apparently a force to be reckoned with as the Sniper in Team Fortress) does a regular column at pop culture catch-all 411Mania called Reality Check, in which she explores the lesser known corners and real world ramifications of videogames. For her latest column, for reasons that may never be known or understood, she opted to talk to me about what it’s like in game design. Here’s a snippet:

For those wanting to have a career in game design, Lamb has some suggestions. “Learning to work with others and make concessions for the good of the game is one of the best things that can happen to you,” he says. While this may sound like a no-brainer, being creatively attached to your work may leave you a bit hurt.
“There will be times when the design you’re so very sure of will have to be changed in some way due to the say-so of someone else, be it a person on your team, your producer, your boss, a publisher, the licensor, or some other involved body,” he says. “It’s a very hard lesson to learn, and can be immensely frustrating, particularly when the change they’ve asked for ends up being for the better.”

That’s me in the quote marks, sounding remarkably like I know what I’m talking about. You can find the rest of the piece here. Thanks very much to Alexandra for giving me the opportunity to ramble incessantly at her about something I love, and for bravely soldiering through in the face of my answering each of her questions with the equivalent of a final term paper.

One Response to “Me & 411mania.com Sitting In A Tree, T-A-L-K-I-N-G”

  1. Gallaher says:

    Huzzah!

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