Dogz and Catz Living Together, Mass Hysteria

While changing over the layout of the blog a few weeks ago and updating the bits of it that inevitably broke while doing so, it occurred to me I never said anything about Petz Fashion: Dogz and Catz coming out for the Nintendo DS earlier this summer. Let’s fix that now, shall we?

Petz Fashion: Dogz and Catz (henceforth referred to as just Petz Fashion) is a new installment in Ubisoft’s long-running series of pet sims where you adopt an animal (in this case, a puppy or kitten) and then take care of it, seeing to its needs by feeding, watering, and cleaning up after it, buying it new toys to play with, brushing its fur, and so on. The games have done incredibly well for Ubisoft, as evidenced y the ever-growing amount of shelf space they take up in stores – this is Powerhead’s third Petz title so far, and Ubisoft has an internal team devoted solely to developing even more games starring all sorts of animals, including monkeys, dolphins, and horses (oh my). Some are collections of mini-games, others let you carry pets over from one game to another and even breed them, and some are just straight-forward pet sims in the style of the super popular Nintendogs games. Petz Fashion is the latter, which for my first foray in to the world of artificial animal friends I was happy about, as it keeps things a bit simpler. None of that circle of life business going on here, thank you very much.

Of course, it’s not just a pet sim – as the title suggests, there’s also a fashion component. Petz Fashion follows in the footsteps (paw prints?) of an earlier game by another developer, Petz: Dogz Fashion, which featured (among other things) a narrative about fashion shows starring your canine companion, a bunch of clothes to dress them up in, and a collection of mini-games to play. For Petz Fashion we took a more stripped down approach, culling the narrative and mini-games in favor of having fun with your pet through more free-form play. We also added the ability to adopt a second pet without starting an all new save file, allowing players to switch between the two whenever they wanted from a toolbar on the DS’s Touch Screen. While there are still loads of fashion shows to attend and plenty of encouragement to do so in the form of invitations arriving once your wardrobe is up to snuff, special outfits and other prizes to take home, and more, the player is free to go through them at their own pace. Despite the name of the game putting the spotlight on fashion, it was important to me and the rest of the team that caring for and playing with your pet remain the most important aspect. You can’t attend fashion shows if your pet isn’t healthy and happy, for instance, and taking time during the prep phase of each show to make sure your pet is well-fed, groomed, and in good spirits is a big part of your final score. While Petz Fashion is hardly a how-to guide on how to successfully raise a pet (and was never intended to be), we wanted to enforce good pet owner habits across the board. Nobody wants a real-life version of Parker Posey’s character from Best in Show, after all.

Along with the Fashion Shows and how much fun it remains to just play fetch with your pet or get them to chase a laser pointer, I’m really please with how well performing tricks worked in to the game. It wasn’t something we originally planned for, but as production moved forward and we kept talking about it, we eventually all agreed that it would be fun if your pet could perform tricks – not just as a special animation at the end of a successful walk down the isle at a show, but on command. One of the rewards for acing the game’s fashion shows is your pet building up a collection of tricks it can perform via a menu on the Touch Screen or by speaking in to the DS’s microphone, from the basics of sitting down and rolling over to chasing its tail and break dancing (as the finer breeds of show dogs and cats are known to do on occasion). While I generally don’t like the microphone on the DS (too fickle, too embarrassing to use in crowded places, and often too gimmicky in execution), it was pretty great the first time our lead programmer got his dog to sit by telling it to. It helps that there’s a menu option for tricks as well, allowing you to show off your pet’s moves without causing a subway delay after somebody decides to see something and say something.

It’s a good game, and one I’m proud of, particularly considering the blink-and-you’ll miss it schedule the thing was on. I’m pleased with how much there is for the player to do, from buying new toys for their pet, attending fashion shows armed with a gigantic wardrobe and more clothing customization tools than have ever been in one of these things, or just taking pictures of their pet in mid-air as it leaps from the couch to attack a red dot on the floor. Whenever we came to a crossroads or impasse during production, we tried to stop and ask ourselves “What’s more fun for the player? What would a person playing this game want to do here?” As a designer, I consider one of my main jobs to be an advocate for the player, to constantly keep the wants, needs, and priorities of the people who are eventually going to be playing the game front and center over the course of development. With Petz Fashion, I think we pulled it off nicely.

3 Responses to “Dogz and Catz Living Together, Mass Hysteria”

  1. Game Retail Store » GameSetLinks: Fashionable Petz Rule The Roost says:

    [...] Expertologist » Dogz and Catz Living Together, Mass Hysteria Wow, one of the creators of Petz Fashion: Dogz and Catz holds forth. And you know what – care goes into a game like this, too. [...]

  2. GoNintendo - Petz dev sticks up for his game says:

    [...] Article here [...]

  3. Tyrone Bierer says:

    Hope you had a great time this winter holidays!

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